Rules



Game Objective:
Increase the power of spirit man to 7000 pts. or prevent opponent from playing a card to win the battle and the game.
 
A Battle:
Is the contest between 2 opponents (consisting of one turn per player.) where scriptures are used to attack or defend a player’s battling warrior. The stronger scripture wins and any remaining points are then added to the battling warrior’s spirit man.
 

Ready for Battle:
Place Warrior on the battleground and set battle deck according to dimension.
A warriors dimension is placed in the lower corner of your player card.
1st dimension = 42 cards in battle deck
2nd dimension = 28 cards in battle deck
3rd dimension = 14 cards in a battle deck

You and your opponent exchange and shuffle battle decks. After shuffled and returned to owner place deck face down in “Battle Deck” area.

 

Step One: Select warrior and set your battle deck according warrior’s dimension: 1st = 42 cards,
2nd = 28, 3rd = 14 cards in your battle deck. Start with 7 cards in your hand.

Step Two: BATTLE.
2 turns (you + Opponent) = 1 Battle

Turn- Draw a card from your battle deck add it to your hand.
Play any full armor or Tabernacle cards in your hand.

Play any spiritual cards in your hand.

Announce and Play (1) attack and/or (1) defense card then end turn.

Opponent repeats all battle turn steps.

Step Three:
Compare card, stronger card wins battle. Point difference is added to the winning warrior’s spirit man.

After comparing both cards are placed at the bottom of the battle deck face up unless card denotes other wise.

The first warrior to reach 7,000 in spirit man stregnth wins.

 
  


 


 
Rules For Tabernacle

During a turn a player may place one part of the tabernacle on the battleground before playing an attack/ defense / spiritual card.

Tabernacle cards may be played face down during a turn to hide Arc of the Covenant (Arc of the Covenant may be stolen making tabernacle ineffective

Once a player completes all 6 parts of the tabernacle opponents sin and curse cards are broken and must be removed.

During the turn of a completed Tabernacle player may transition to the next dimension and enter the spirit realm. (You must still follow rules for transition)

 
Rules For Full Armor of GOD
Once a player puts on the full armor of God the player enters the spirit realm for the rest of the game.
 
Rules For Gathering
 
 
Rules For Spiritual Cards
 
 

Rules For Specialty Moves

Transitions
 
Links
 

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